Level Designer

AAA Level Designer with 9+ years industry experience at some of the top studios in North America.

About Me

Game development to me is a strong love that I will always strive to share with others. Whether I am leading the charge with new and challenging gameplay features, teaching upcoming designers , or cooperating on building an awesome level, I am at the ready to ensure that the overall vision of the game is presented to its fullest extent.

I started playing video games at a young age on the NES, but it was playing Banjo-Kazooie on the N64 that shifted my paradigm from loving to play to wanting to create lasting impressions through playing, storytelling, and environments that stay in your heart forever.

As a designer, I always push to create a unique experience while also using feedback to make my areas stronger, offer feedback and advice to my peers to help push their abilities and grow together as a team, and communicate closely with our other departments to put our efforts together into one cohesive and complete vision.

Latest Work

Borderlands 4

3 Videos
About

Fallen Crown is the location where the moon Elpis impacted with the planet and one of the main antagonists of the game has now taken residence.  Players would visit this area twice in the main story, so I needed to design the area to not only be interesting for multiple visits, but to surprise players with combats that felt different each time players entered the area.